Hinterland Harbor (69)
Teenage Mutant Ninja Turtles Eternal
Hinterland Harbor
Land
This land enters tapped unless you control a Forest or an Island.
: Add or .
: Add or .
The 79th dimension of Null-Time—the one the Time Masters call home—is the most stable. Ironically, it is lost to time whether they settled there because of that stability or if they made it so.
Illustrated by Lucas Staniec
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Hinterland Harbor (69)
Hinterland Harbor (69)
Teenage Mutant Ninja Turtles Eternal
Hinterland Harbor
Land
This land enters tapped unless you control a Forest or an Island.
: Add or .
: Add or .
The 79th dimension of Null-Time—the one the Time Masters call home—is the most stable. Ironically, it is lost to time whether they settled there because of that stability or if they made it so.
Illustrated by Lucas Staniec
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$1.33
Hinterland Harbor (69)—
$1.33
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Teenage Mutant Ninja Turtles Eternal
Hinterland Harbor
Land
This land enters tapped unless you control a Forest or an Island.
: Add or .
: Add or .
The 79th dimension of Null-Time—the one the Time Masters call home—is the most stable. Ironically, it is lost to time whether they settled there because of that stability or if they made it so.
Illustrated by Lucas Staniec
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











