Vampire Bats (167)
Fourth Edition
Vampire Bats
Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
"For something is amiss or out of place When mice with wings can wear a human face." —Theodore Roethke, "The Bat"
Power: 0
Toughness: 1
Illustrated by Anson Maddocks
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Vampire Bats (167)
Vampire Bats (167)
Fourth Edition
Vampire Bats
Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
"For something is amiss or out of place When mice with wings can wear a human face." —Theodore Roethke, "The Bat"
Power: 0
Toughness: 1
Illustrated by Anson Maddocks
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$0.47
Original: $1.33
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Description
Fourth Edition
Vampire Bats
Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
"For something is amiss or out of place When mice with wings can wear a human face." —Theodore Roethke, "The Bat"
Power: 0
Toughness: 1
Illustrated by Anson Maddocks
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











