Tumble Magnet (218)
Scars of Mirrodin
Tumble Magnet
Artifact
Tumble Magnet enters the battlefield with three charge counters on it.
, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
Illustrated by Drew Baker
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Tumble Magnet (218)
Tumble Magnet (218)
Scars of Mirrodin
Tumble Magnet
Artifact
Tumble Magnet enters the battlefield with three charge counters on it.
, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
Illustrated by Drew Baker
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Scars of Mirrodin
Tumble Magnet
Artifact
Tumble Magnet enters the battlefield with three charge counters on it.
, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
Illustrated by Drew Baker
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











