Tactical Retreat (175)
Unleashed
Tactical Retreat
Spell
Domain: Order
Energy Cost: 2
[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Valor has nothing on discretion.
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Tactical Retreat (175)
Tactical Retreat (175)
Unleashed
Tactical Retreat
Spell
Domain: Order
Energy Cost: 2
[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Valor has nothing on discretion.
$1.33
Tactical Retreat (175)—
$1.33
Product Information
Product Information
Shipping & Returns
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Description
Unleashed
Tactical Retreat
Spell
Domain: Order
Energy Cost: 2
[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Valor has nothing on discretion.











