Scryer's Bloom (136)
Unleashed
Scryer's Bloom
Gear
Domain: Chaos
Energy Cost: 1
Might: 0
Power Cost: 0
This enters exhausted.
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Not all foliage conceals.
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Scryer's Bloom (136)
Scryer's Bloom (136)
Unleashed
Scryer's Bloom
Gear
Domain: Chaos
Energy Cost: 1
Might: 0
Power Cost: 0
This enters exhausted.
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Not all foliage conceals.
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From $0.47
Original: $1.33
-65%Scryer's Bloom (136)—
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Description
Unleashed
Scryer's Bloom
Gear
Domain: Chaos
Energy Cost: 1
Might: 0
Power Cost: 0
This enters exhausted.
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Not all foliage conceals.











