Azir - Emperor Of The Sands (197)
Spiritforged
Azir - Emperor of the Sands
Legend - Azir
Domain: Calm, Order
Energy Cost: 0
Might: 0
Power Cost: 0
Your Sand Soldiers have [WEAPONMASTER].
1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
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Azir - Emperor Of The Sands (197)
Azir - Emperor Of The Sands (197)
Spiritforged
Azir - Emperor of the Sands
Legend - Azir
Domain: Calm, Order
Energy Cost: 0
Might: 0
Power Cost: 0
Your Sand Soldiers have [WEAPONMASTER].
1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
$0.47
Original: $1.33
-65%Azir - Emperor Of The Sands (197)—
$1.33
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Description
Spiritforged
Azir - Emperor of the Sands
Legend - Azir
Domain: Calm, Order
Energy Cost: 0
Might: 0
Power Cost: 0
Your Sand Soldiers have [WEAPONMASTER].
1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.











