Flash (11)
Origins: Proving Grounds
Flash
Spell
Domain: Chaos
Energy Cost: 2
Might: 0
Power Cost: 0
REACTION (Play at any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.
Move up to 2 friendly units to base.
It's not running away. It's strategic positioning.
Product Information
Product Information
Shipping & Returns
Shipping & Returns

Flash (11)
Flash (11)
Origins: Proving Grounds
Flash
Spell
Domain: Chaos
Energy Cost: 2
Might: 0
Power Cost: 0
REACTION (Play at any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.
Move up to 2 friendly units to base.
It's not running away. It's strategic positioning.
$10.66
Flash (11)—
$10.66
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Origins: Proving Grounds
Flash
Spell
Domain: Chaos
Energy Cost: 2
Might: 0
Power Cost: 0
REACTION (Play at any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.
Move up to 2 friendly units to base.
It's not running away. It's strategic positioning.










