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Flash (11)

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Flash (11)

Flash (11)

Origins: Proving Grounds
Flash

Spell

Domain: Chaos

Energy Cost: 2
Might: 0
Power Cost: 0

REACTION (Play at any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.


It's not running away. It's strategic positioning.
$10.66
Flash (11)
$10.66

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Description

Origins: Proving Grounds
Flash

Spell

Domain: Chaos

Energy Cost: 2
Might: 0
Power Cost: 0

REACTION (Play at any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.


It's not running away. It's strategic positioning.
Flash (11) | Axion Now