Thousand-Tailed Watcher (116)
Origins
Thousand-Tailed Watcher
Unit - Ionia
Domain: Mind
Energy Cost: 7
Might: 7
Power Cost: 1
ACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.
You will know when you've pushed the wilds too far.
Product Information
Product Information
Shipping & Returns
Shipping & Returns

Thousand-Tailed Watcher (116)
Thousand-Tailed Watcher (116)
Origins
Thousand-Tailed Watcher
Unit - Ionia
Domain: Mind
Energy Cost: 7
Might: 7
Power Cost: 1
ACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.
You will know when you've pushed the wilds too far.
$12.59
Original: $35.97
-65%Thousand-Tailed Watcher (116)—
$35.97
$12.59Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Origins
Thousand-Tailed Watcher
Unit - Ionia
Domain: Mind
Energy Cost: 7
Might: 7
Power Cost: 1
ACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.
You will know when you've pushed the wilds too far.











