Last Stand (69)
Origins
Last Stand
Spell
Domain: Calm
Energy Cost: 3
Might: 0
Power Cost: 1
ACTION (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Worth it.
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Product Information
Shipping & Returns
Shipping & Returns

Last Stand (69)
Last Stand (69)
Origins
Last Stand
Spell
Domain: Calm
Energy Cost: 3
Might: 0
Power Cost: 1
ACTION (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Worth it.
$0.47
Original: $1.33
-65%Last Stand (69)—
$1.33
$0.47Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Origins
Last Stand
Spell
Domain: Calm
Energy Cost: 3
Might: 0
Power Cost: 1
ACTION (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Worth it.











