Nightmare (146)
Classic Sixth Edition
Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Nightmare's power and toughness are each equal to the number of Swamps you control.
As the poisoned land spreads, so does the nightmare's rage and terrifying strength.
Power: *
Toughness: *
Illustrated by Melissa A. Benson
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Nightmare (146)
Nightmare (146)
Classic Sixth Edition
Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Nightmare's power and toughness are each equal to the number of Swamps you control.
As the poisoned land spreads, so does the nightmare's rage and terrifying strength.
Power: *
Toughness: *
Illustrated by Melissa A. Benson
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$0.93
Original: $2.66
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$2.66
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Description
Classic Sixth Edition
Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Nightmare's power and toughness are each equal to the number of Swamps you control.
As the poisoned land spreads, so does the nightmare's rage and terrifying strength.
Power: *
Toughness: *
Illustrated by Melissa A. Benson
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











