North Wind Avatar (248)
Teenage Mutant Ninja Turtles
North Wind Avatar
Creature — Dragon Spirit Avatar
Flying
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
The Path of the Four Winds is a quest for knowledge. South to the serpent. West to the Jaguar. North to the dragon. East to the eagle.
Power: 5
Toughness: 5
Illustrated by Tyler Walpole
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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North Wind Avatar (248)
North Wind Avatar (248)
Teenage Mutant Ninja Turtles
North Wind Avatar
Creature — Dragon Spirit Avatar
Flying
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
The Path of the Four Winds is a quest for knowledge. South to the serpent. West to the Jaguar. North to the dragon. East to the eagle.
Power: 5
Toughness: 5
Illustrated by Tyler Walpole
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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From $6.66
North Wind Avatar (248)—
$6.66
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Description
Teenage Mutant Ninja Turtles
North Wind Avatar
Creature — Dragon Spirit Avatar
Flying
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
The Path of the Four Winds is a quest for knowledge. South to the serpent. West to the Jaguar. North to the dragon. East to the eagle.
Power: 5
Toughness: 5
Illustrated by Tyler Walpole
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











