East Wind Avatar (5)
Teenage Mutant Ninja Turtles
East Wind Avatar
Creature — Bird Spirit Avatar
Flying, vigilance
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Azrael was born on the wind to guide others to new beginnings.
Power: 2
Toughness: 4
Illustrated by Andrea Tentori Montalto
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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East Wind Avatar (5)
East Wind Avatar (5)
Teenage Mutant Ninja Turtles
East Wind Avatar
Creature — Bird Spirit Avatar
Flying, vigilance
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Azrael was born on the wind to guide others to new beginnings.
Power: 2
Toughness: 4
Illustrated by Andrea Tentori Montalto
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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From $1.33
East Wind Avatar (5)—
$1.33
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Description
Teenage Mutant Ninja Turtles
East Wind Avatar
Creature — Bird Spirit Avatar
Flying, vigilance
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Azrael was born on the wind to guide others to new beginnings.
Power: 2
Toughness: 4
Illustrated by Andrea Tentori Montalto
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











