Double Jump // Flying Kick (35)
Teenage Mutant Ninja Turtles Eternal
Double Jump // Flying Kick
Instant
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Illustrated by Kevin Sidharta
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Double Jump // Flying Kick (35)
Double Jump // Flying Kick (35)
Teenage Mutant Ninja Turtles Eternal
Double Jump // Flying Kick
Instant
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Illustrated by Kevin Sidharta
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Teenage Mutant Ninja Turtles Eternal
Double Jump // Flying Kick
Instant
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Illustrated by Kevin Sidharta
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











