Water Whip (227)
Avatar: The Last Airbender Eternal
Water Whip
Sorcery — Lesson
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Return up to two target creatures to their owners' hands. Draw two cards.
Return up to two target creatures to their owners' hands. Draw two cards.
"The key is getting the wrist movement right."
Illustrated by Rose Benjamin
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Water Whip (227)
Water Whip (227)
Avatar: The Last Airbender Eternal
Water Whip
Sorcery — Lesson
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Return up to two target creatures to their owners' hands. Draw two cards.
Return up to two target creatures to their owners' hands. Draw two cards.
"The key is getting the wrist movement right."
Illustrated by Rose Benjamin
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Water Whip (227)—
$2.66
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Description
Avatar: The Last Airbender Eternal
Water Whip
Sorcery — Lesson
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Return up to two target creatures to their owners' hands. Draw two cards.
Return up to two target creatures to their owners' hands. Draw two cards.
"The key is getting the wrist movement right."
Illustrated by Rose Benjamin
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast










