Nightmares and Daydreams (94)
Avatar: The Last Airbender Eternal
Nightmares and Daydreams
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Illustrated by AKAGI
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Product Information
Product Information
Shipping & Returns
Shipping & Returns

Nightmares and Daydreams (94)
Nightmares and Daydreams (94)
Avatar: The Last Airbender Eternal
Nightmares and Daydreams
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Illustrated by AKAGI
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Select Finish
Select Condition
From $0.47
Original: $1.33
-65%Nightmares and Daydreams (94)—
$1.33
$0.47Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Avatar: The Last Airbender Eternal
Nightmares and Daydreams
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Illustrated by AKAGI
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast










