Avatar's Wrath (365)
Avatar: The Last Airbender
Avatar's Wrath
Sorcery
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hand.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hand.
Exile Avatar's Wrath.
Illustrated by Ainezu
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Avatar's Wrath (365)
Avatar's Wrath (365)
Avatar: The Last Airbender
Avatar's Wrath
Sorcery
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hand.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hand.
Exile Avatar's Wrath.
Illustrated by Ainezu
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Avatar: The Last Airbender
Avatar's Wrath
Sorcery
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hand.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hand.
Exile Avatar's Wrath.
Illustrated by Ainezu
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











