Kishla Village (259)
Tarkir: Dragonstorm
Kishla Village
Land
This land enters tapped unless you control an Island or a Swamp.
: Add .
, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
: Add .
, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Illustrated by Bruce Brenneise
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Kishla Village (259)
Kishla Village (259)
Tarkir: Dragonstorm
Kishla Village
Land
This land enters tapped unless you control an Island or a Swamp.
: Add .
, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
: Add .
, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Illustrated by Bruce Brenneise
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Tarkir: Dragonstorm
Kishla Village
Land
This land enters tapped unless you control an Island or a Swamp.
: Add .
, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
: Add .
, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Illustrated by Bruce Brenneise
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast













