Neriv, Crackling Vanguard (6)
Tarkir: Dragonstorm Commander
Neriv, Crackling Vanguard
Legendary Creature — Spirit Dragon
Flying, deathtouch
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
Power: 4
Toughness: 4
Illustrated by Lucas Graciano
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Neriv, Crackling Vanguard (6)
Neriv, Crackling Vanguard (6)
Tarkir: Dragonstorm Commander
Neriv, Crackling Vanguard
Legendary Creature — Spirit Dragon
Flying, deathtouch
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
Power: 4
Toughness: 4
Illustrated by Lucas Graciano
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Neriv, Crackling Vanguard (6)—
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Description
Tarkir: Dragonstorm Commander
Neriv, Crackling Vanguard
Legendary Creature — Spirit Dragon
Flying, deathtouch
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
Power: 4
Toughness: 4
Illustrated by Lucas Graciano
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











