Heroes' Hangout (79)
Marvel's Spider-Man
Heroes' Hangout
Sorcery
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Illustrated by Smirtouille
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Heroes' Hangout (79)
Heroes' Hangout (79)
Marvel's Spider-Man
Heroes' Hangout
Sorcery
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Illustrated by Smirtouille
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Marvel's Spider-Man
Heroes' Hangout
Sorcery
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Illustrated by Smirtouille
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast












