Electro, Assaulting Battery (76)
Marvel's Spider-Man
Electro, Assaulting Battery
Legendary Creature — Human Villain
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add .
When Electro leaves the battlefield, you may pay . When you do, he deals X damage to target player.
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add .
When Electro leaves the battlefield, you may pay . When you do, he deals X damage to target player.
Power: 2
Toughness: 3
Illustrated by Piotr Dura
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Electro, Assaulting Battery (76)
Electro, Assaulting Battery (76)
Marvel's Spider-Man
Electro, Assaulting Battery
Legendary Creature — Human Villain
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add .
When Electro leaves the battlefield, you may pay . When you do, he deals X damage to target player.
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add .
When Electro leaves the battlefield, you may pay . When you do, he deals X damage to target player.
Power: 2
Toughness: 3
Illustrated by Piotr Dura
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Marvel's Spider-Man
Electro, Assaulting Battery
Legendary Creature — Human Villain
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add .
When Electro leaves the battlefield, you may pay . When you do, he deals X damage to target player.
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add .
When Electro leaves the battlefield, you may pay . When you do, he deals X damage to target player.
Power: 2
Toughness: 3
Illustrated by Piotr Dura
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast












