Laughing Jasper Flint (44)
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Laughing Jasper Flint
Legendary Creature — Lizard Rogue
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
Power: 4
Toughness: 3
Illustrated by Ed Repka
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Laughing Jasper Flint (44)
Laughing Jasper Flint (44)
Secret Lair Promo
Laughing Jasper Flint
Legendary Creature — Lizard Rogue
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
Power: 4
Toughness: 3
Illustrated by Ed Repka
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Secret Lair Promo
Laughing Jasper Flint
Legendary Creature — Lizard Rogue
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
Power: 4
Toughness: 3
Illustrated by Ed Repka
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











