Seasoned Dungeoneer (2505)
Secret Lair Drop
Seasoned Dungeoneer
Creature — Human Warrior
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Power: 3
Toughness: 4
Illustrated by Josh Freydkis
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Seasoned Dungeoneer (2505)
Seasoned Dungeoneer (2505)
Secret Lair Drop
Seasoned Dungeoneer
Creature — Human Warrior
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Power: 3
Toughness: 4
Illustrated by Josh Freydkis
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Secret Lair Drop
Seasoned Dungeoneer
Creature — Human Warrior
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Power: 3
Toughness: 4
Illustrated by Josh Freydkis
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











