Escape to the Wilds (1916)
Secret Lair Drop
Escape to the Wilds
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
You may play an additional land this turn.
Getting outside was imperative—that's where they keep the warmest sunbeams.
Illustrated by Ashley Mackenzie
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Escape to the Wilds (1916)
Escape to the Wilds (1916)
Secret Lair Drop
Escape to the Wilds
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
You may play an additional land this turn.
Getting outside was imperative—that's where they keep the warmest sunbeams.
Illustrated by Ashley Mackenzie
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Escape to the Wilds (1916)—
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Description
Secret Lair Drop
Escape to the Wilds
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
You may play an additional land this turn.
Getting outside was imperative—that's where they keep the warmest sunbeams.
Illustrated by Ashley Mackenzie
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











