Agent of Treachery (2005)
Secret Lair Drop
Agent of Treachery
Creature — Human Rogue
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
It's as easy as taking candy from a baby. A giant, reptilian, firebreathing baby.
Power: 2
Toughness: 3
Illustrated by Jay Howell
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Agent of Treachery (2005)
Agent of Treachery (2005)
Secret Lair Drop
Agent of Treachery
Creature — Human Rogue
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
It's as easy as taking candy from a baby. A giant, reptilian, firebreathing baby.
Power: 2
Toughness: 3
Illustrated by Jay Howell
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Agent of Treachery (2005)—
$14.65
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Description
Secret Lair Drop
Agent of Treachery
Creature — Human Rogue
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
It's as easy as taking candy from a baby. A giant, reptilian, firebreathing baby.
Power: 2
Toughness: 3
Illustrated by Jay Howell
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











