Railway Brawler (175p) - Planeswalker Stamped
Outlaws of Thunder Junction Promos
Railway Brawler
Creature — Rhino Warrior
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Power: 5
Toughness: 5
Illustrated by Kevin Sidharta
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Railway Brawler (175p) - Planeswalker Stamped
Railway Brawler (175p) - Planeswalker Stamped
Outlaws of Thunder Junction Promos
Railway Brawler
Creature — Rhino Warrior
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Power: 5
Toughness: 5
Illustrated by Kevin Sidharta
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Outlaws of Thunder Junction Promos
Railway Brawler
Creature — Rhino Warrior
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Power: 5
Toughness: 5
Illustrated by Kevin Sidharta
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











