Case of the Locked Hothouse (155p) - Planeswalker Stamped
Murders at Karlov Manor Promos
Case of the Locked Hothouse
Enchantment — Case
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Illustrated by Leanna Crossan
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Case of the Locked Hothouse (155p) - Planeswalker Stamped
Case of the Locked Hothouse (155p) - Planeswalker Stamped
Murders at Karlov Manor Promos
Case of the Locked Hothouse
Enchantment — Case
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Illustrated by Leanna Crossan
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Case of the Locked Hothouse (155p) - Planeswalker Stamped—
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Description
Murders at Karlov Manor Promos
Case of the Locked Hothouse
Enchantment — Case
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Illustrated by Leanna Crossan
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











