Break Out (190†)
Murders at Karlov Manor
Break Out
Sorcery
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
"Hey, kiddo. Your ride's here."
Illustrated by Daniel Correia
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Break Out (190†)
Break Out (190†)
Murders at Karlov Manor
Break Out
Sorcery
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
"Hey, kiddo. Your ride's here."
Illustrated by Daniel Correia
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Murders at Karlov Manor
Break Out
Sorcery
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
"Hey, kiddo. Your ride's here."
Illustrated by Daniel Correia
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast






