Six (370)
Modern Horizons 3
Six
Legendary Creature — Treefolk
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
As long as it's your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
As long as it's your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Power: 2
Toughness: 4
Illustrated by Ivan Shavrin
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Six (370)
Six (370)
Modern Horizons 3
Six
Legendary Creature — Treefolk
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
As long as it's your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
As long as it's your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Power: 2
Toughness: 4
Illustrated by Ivan Shavrin
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Modern Horizons 3
Six
Legendary Creature — Treefolk
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
As long as it's your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
As long as it's your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Power: 2
Toughness: 4
Illustrated by Ivan Shavrin
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











