Amped Raptor (513) - Ripple-Foil
Modern Horizons 3
Amped Raptor
Creature — Dinosaur
First strike
When Amped Raptor enters the battlefield, you get (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of equal to its mana value rather than paying its mana cost.
When Amped Raptor enters the battlefield, you get (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of equal to its mana value rather than paying its mana cost.
Power: 2
Toughness: 1
Illustrated by Alex Konstad
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Amped Raptor (513) - Ripple-Foil
Amped Raptor (513) - Ripple-Foil
Modern Horizons 3
Amped Raptor
Creature — Dinosaur
First strike
When Amped Raptor enters the battlefield, you get (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of equal to its mana value rather than paying its mana cost.
When Amped Raptor enters the battlefield, you get (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of equal to its mana value rather than paying its mana cost.
Power: 2
Toughness: 1
Illustrated by Alex Konstad
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Original: $4.00
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Description
Modern Horizons 3
Amped Raptor
Creature — Dinosaur
First strike
When Amped Raptor enters the battlefield, you get (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of equal to its mana value rather than paying its mana cost.
When Amped Raptor enters the battlefield, you get (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of equal to its mana value rather than paying its mana cost.
Power: 2
Toughness: 1
Illustrated by Alex Konstad
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











