Starting Town NPC (999-STN)
Mystery Booster 2
Starting Town NPC
Creature — Human Peasant
Each creature card in your hand has a Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for . Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Power: 3
Toughness: 3
Illustrated by Pedro Maia
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Starting Town NPC (999-STN)
Starting Town NPC (999-STN)
Mystery Booster 2
Starting Town NPC
Creature — Human Peasant
Each creature card in your hand has a Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for . Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Power: 3
Toughness: 3
Illustrated by Pedro Maia
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$1.33
Starting Town NPC (999-STN)—
$1.33
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Mystery Booster 2
Starting Town NPC
Creature — Human Peasant
Each creature card in your hand has a Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for . Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Power: 3
Toughness: 3
Illustrated by Pedro Maia
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast








