Duelists' Convocation International (529)
Mystery Booster 2
Duelists' Convocation International
Enchantment
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Illustrated by Pedro Maia
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Duelists' Convocation International (529)
Duelists' Convocation International (529)
Mystery Booster 2
Duelists' Convocation International
Enchantment
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Illustrated by Pedro Maia
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$0.47
Original: $1.33
-65%Duelists' Convocation International (529)—
$1.33
$0.47Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Mystery Booster 2
Duelists' Convocation International
Enchantment
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Illustrated by Pedro Maia
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast








