Alberix, the Trade Planet (999-ATP)
Mystery Booster 2
Alberix, the Trade Planet
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
Illustrated by Thomas Ricci
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Alberix, the Trade Planet (999-ATP)
Alberix, the Trade Planet (999-ATP)
Mystery Booster 2
Alberix, the Trade Planet
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
Illustrated by Thomas Ricci
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$1.33
Alberix, the Trade Planet (999-ATP)—
$1.33
Product Information
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Shipping & Returns
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Description
Mystery Booster 2
Alberix, the Trade Planet
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
Illustrated by Thomas Ricci
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast








