Invigorated Rampage (567)
Foundations Jumpstart
Invigorated Rampage
Instant
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Gremlins can change from pest to problem to plague in the span of a moment.
Illustrated by Craig J Spearing
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Invigorated Rampage (567)
Invigorated Rampage (567)
Foundations Jumpstart
Invigorated Rampage
Instant
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Gremlins can change from pest to problem to plague in the span of a moment.
Illustrated by Craig J Spearing
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$0.47
Original: $1.33
-65%Invigorated Rampage (567)—
$1.33
$0.47Product Information
Product Information
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Description
Foundations Jumpstart
Invigorated Rampage
Instant
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Gremlins can change from pest to problem to plague in the span of a moment.
Illustrated by Craig J Spearing
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











