Ghitu Encampment (155)
Foundations Jumpstart
Ghitu Encampment
Land
Ghitu Encampment enters tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Illustrated by Rockey Chen
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Product Information
Product Information
Shipping & Returns
Shipping & Returns

Ghitu Encampment (155)
Ghitu Encampment (155)
Foundations Jumpstart
Ghitu Encampment
Land
Ghitu Encampment enters tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Illustrated by Rockey Chen
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$0.47
Original: $1.33
-65%Ghitu Encampment (155)—
$1.33
$0.47Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Foundations Jumpstart
Ghitu Encampment
Land
Ghitu Encampment enters tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Illustrated by Rockey Chen
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











