Expedition Skulker (436)
Foundations Jumpstart
Expedition Skulker
Creature — Vampire Rogue
Expedition Skulker has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadly fighting style.
Power: 2
Toughness: 2
Illustrated by Mathias Kollros
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Expedition Skulker (436)
Expedition Skulker (436)
Foundations Jumpstart
Expedition Skulker
Creature — Vampire Rogue
Expedition Skulker has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadly fighting style.
Power: 2
Toughness: 2
Illustrated by Mathias Kollros
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$1.33
Expedition Skulker (436)—
$1.33
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Description
Foundations Jumpstart
Expedition Skulker
Creature — Vampire Rogue
Expedition Skulker has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadly fighting style.
Power: 2
Toughness: 2
Illustrated by Mathias Kollros
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











