Expedition Diviner (307)
Foundations Jumpstart
Expedition Diviner
Creature — Merfolk Wizard
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
Power: 3
Toughness: 2
Illustrated by Heonhwa Choe
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Expedition Diviner (307)
Expedition Diviner (307)
Foundations Jumpstart
Expedition Diviner
Creature — Merfolk Wizard
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
Power: 3
Toughness: 2
Illustrated by Heonhwa Choe
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Foundations Jumpstart
Expedition Diviner
Creature — Merfolk Wizard
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
Power: 3
Toughness: 2
Illustrated by Heonhwa Choe
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











