Angelic Cub (163)
Foundations Jumpstart
Angelic Cub
Creature — Cat Angel
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Power: 1
Toughness: 1
Illustrated by Miranda Meeks
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Angelic Cub (163)
Angelic Cub (163)
Foundations Jumpstart
Angelic Cub
Creature — Cat Angel
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Power: 1
Toughness: 1
Illustrated by Miranda Meeks
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Foundations Jumpstart
Angelic Cub
Creature — Cat Angel
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Power: 1
Toughness: 1
Illustrated by Miranda Meeks
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











