Geier Reach Bandit // Vildin-Pack Alpha (156)
Innistrad Remastered
Geier Reach Bandit // Vildin-Pack Alpha
Creature — Human Rogue Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
The cathars realized they had not tracked her—she had led them here.
Power: 3
Toughness: 2
Illustrated by Slawomir Maniak
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Geier Reach Bandit // Vildin-Pack Alpha (156)
Geier Reach Bandit // Vildin-Pack Alpha (156)
Innistrad Remastered
Geier Reach Bandit // Vildin-Pack Alpha
Creature — Human Rogue Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
The cathars realized they had not tracked her—she had led them here.
Power: 3
Toughness: 2
Illustrated by Slawomir Maniak
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Innistrad Remastered
Geier Reach Bandit // Vildin-Pack Alpha
Creature — Human Rogue Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
The cathars realized they had not tracked her—she had led them here.
Power: 3
Toughness: 2
Illustrated by Slawomir Maniak
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast














