Summon: Esper Ramuh (161)
Final Fantasy
Summon: Esper Ramuh
Enchantment Creature — Saga Wizard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
"I am Ramuh—the esper."
Power: 3
Toughness: 3
Illustrated by Justyna Dura
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Summon: Esper Ramuh (161)
Summon: Esper Ramuh (161)
Final Fantasy
Summon: Esper Ramuh
Enchantment Creature — Saga Wizard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
"I am Ramuh—the esper."
Power: 3
Toughness: 3
Illustrated by Justyna Dura
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Final Fantasy
Summon: Esper Ramuh
Enchantment Creature — Saga Wizard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
"I am Ramuh—the esper."
Power: 3
Toughness: 3
Illustrated by Justyna Dura
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast













