Esper Origins // Summon: Esper Maduin (370)
Final Fantasy
Esper Origins // Summon: Esper Maduin
Sorcery
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Illustrated by Tokima
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Esper Origins // Summon: Esper Maduin (370)
Esper Origins // Summon: Esper Maduin (370)
Final Fantasy
Esper Origins // Summon: Esper Maduin
Sorcery
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Illustrated by Tokima
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Final Fantasy
Esper Origins // Summon: Esper Maduin
Sorcery
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Illustrated by Tokima
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast













