Sin, Unending Cataclysm (185)
Final Fantasy Commander
Sin, Unending Cataclysm
Legendary Creature — Leviathan Avatar
Flying, trample
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Power: 5
Toughness: 5
Illustrated by Aldo Domínguez
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Sin, Unending Cataclysm (185)
Sin, Unending Cataclysm (185)
Final Fantasy Commander
Sin, Unending Cataclysm
Legendary Creature — Leviathan Avatar
Flying, trample
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Power: 5
Toughness: 5
Illustrated by Aldo Domínguez
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Final Fantasy Commander
Sin, Unending Cataclysm
Legendary Creature — Leviathan Avatar
Flying, trample
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Power: 5
Toughness: 5
Illustrated by Aldo Domínguez
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











