Exalted Sunborn (15)
Edge of Eternities
Exalted Sunborn
Creature — Angel Wizard
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Power: 4
Toughness: 5
Illustrated by Scott M. Fischer
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Exalted Sunborn (15)
Exalted Sunborn (15)
Edge of Eternities
Exalted Sunborn
Creature — Angel Wizard
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Power: 4
Toughness: 5
Illustrated by Scott M. Fischer
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Edge of Eternities
Exalted Sunborn
Creature — Angel Wizard
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Power: 4
Toughness: 5
Illustrated by Scott M. Fischer
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











