Rhys, the Evermore (32)
Lorwyn Eclipsed
Rhys, the Evermore
Legendary Creature — Elf Warrior
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, : Remove any number of counters from target creature you control. Activate only as a sorcery.
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, : Remove any number of counters from target creature you control. Activate only as a sorcery.
Power: 2
Toughness: 2
Illustrated by Kai Carpenter
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Rhys, the Evermore (32)
Rhys, the Evermore (32)
Lorwyn Eclipsed
Rhys, the Evermore
Legendary Creature — Elf Warrior
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, : Remove any number of counters from target creature you control. Activate only as a sorcery.
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, : Remove any number of counters from target creature you control. Activate only as a sorcery.
Power: 2
Toughness: 2
Illustrated by Kai Carpenter
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Rhys, the Evermore (32)—
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Description
Lorwyn Eclipsed
Rhys, the Evermore
Legendary Creature — Elf Warrior
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, : Remove any number of counters from target creature you control. Activate only as a sorcery.
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, : Remove any number of counters from target creature you control. Activate only as a sorcery.
Power: 2
Toughness: 2
Illustrated by Kai Carpenter
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast














