Violent Urge (164)
Duskmourn: House of Horror
Violent Urge
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Rage can be a potent antidote to fear.
Illustrated by Mirko Failoni
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Violent Urge (164)
Violent Urge (164)
Duskmourn: House of Horror
Violent Urge
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Rage can be a potent antidote to fear.
Illustrated by Mirko Failoni
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Duskmourn: House of Horror
Violent Urge
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Rage can be a potent antidote to fear.
Illustrated by Mirko Failoni
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











