Shardmage's Rescue (29)
Duskmourn: House of Horror
Shardmage's Rescue
Enchantment — Aura
Flash
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.
Illustrated by Jarel Threat
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Shardmage's Rescue (29)
Shardmage's Rescue (29)
Duskmourn: House of Horror
Shardmage's Rescue
Enchantment — Aura
Flash
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.
Illustrated by Jarel Threat
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Duskmourn: House of Horror
Shardmage's Rescue
Enchantment — Aura
Flash
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.
Illustrated by Jarel Threat
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











