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Nowhere to Run (111)

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Nowhere to Run (111)

Nowhere to Run (111)

Duskmourn: House of Horror Set Icon
Duskmourn: House of Horror
Nowhere to Run

Enchantment

Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Illustrated by Jodie Muir

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Nowhere to Run (111)

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Description

Duskmourn: House of Horror Set Icon
Duskmourn: House of Horror
Nowhere to Run

Enchantment

Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Illustrated by Jodie Muir

Nowhere to Run (111) | Axion Now