Ghostly Dancers (302)
Duskmourn: House of Horror
Ghostly Dancers
Creature — Spirit
Flying
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
Power: 2
Toughness: 5
Illustrated by Scott Buoncristiano
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Ghostly Dancers (302)
Ghostly Dancers (302)
Duskmourn: House of Horror
Ghostly Dancers
Creature — Spirit
Flying
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
Power: 2
Toughness: 5
Illustrated by Scott Buoncristiano
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Duskmourn: House of Horror
Ghostly Dancers
Creature — Spirit
Flying
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
Power: 2
Toughness: 5
Illustrated by Scott Buoncristiano
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











