Light Up the Stage (166)
Duskmourn: House of Horror Commander
Light Up the Stage
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
"Places, everyone!" —Judith
Illustrated by Dmitry Burmak
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Light Up the Stage (166)
Light Up the Stage (166)
Duskmourn: House of Horror Commander
Light Up the Stage
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
"Places, everyone!" —Judith
Illustrated by Dmitry Burmak
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Duskmourn: House of Horror Commander
Light Up the Stage
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
"Places, everyone!" —Judith
Illustrated by Dmitry Burmak
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











