Accursed Duneyard (20)
Aetherdrift Commander
Accursed Duneyard
Land
: Add .
, : Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
, : Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Illustrated by Maxime Minard
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Accursed Duneyard (20)
Accursed Duneyard (20)
Aetherdrift Commander
Accursed Duneyard
Land
: Add .
, : Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
, : Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Illustrated by Maxime Minard
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$2.66
Accursed Duneyard (20)—
$2.66
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Aetherdrift Commander
Accursed Duneyard
Land
: Add .
, : Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
, : Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Illustrated by Maxime Minard
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast










