Evercoat Ursine (64)
Bloomburrow Commander
Evercoat Ursine
Creature — Elemental Bear
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Power: 6
Toughness: 5
Illustrated by Allen Douglas
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Evercoat Ursine (64)
Evercoat Ursine (64)
Bloomburrow Commander
Evercoat Ursine
Creature — Elemental Bear
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Power: 6
Toughness: 5
Illustrated by Allen Douglas
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Bloomburrow Commander
Evercoat Ursine
Creature — Elemental Bear
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Power: 6
Toughness: 5
Illustrated by Allen Douglas
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











